Game hub
Mines
Mines places a chosen number of mines on a grid. Each safe reveal increases the multiplier. You may cash out after any safe tile or continue and risk hitting a mine.
- RTP
- 99.0%
- House edge
- 1.0%
- Volatility
- Variable
- Difficulty
- Intermediate
Commonly near 99% when payouts match combinatorial probabilities minus edge.
Overview
Mines is a sequential reveal game. Mine count sets difficulty. Fewer mines mean gentler ladders; more mines mean steeper multipliers and earlier bust risk.
Rules
Choose grid size (product-specific), mine count, and stake.
Click tiles to reveal. A mine ends the round with a loss.
Cash out after any safe reveal to lock the current multiplier.
How It Works
Fair multipliers track hypergeometric probabilities: remaining safe tiles over remaining tiles, compounded across picks, then reduced by house edge.
Pre-committing to a number of reveals is a variance control — not a method to beat the edge.
Payouts
Each safe pick multiplies the potential return. Cash-out pays stake × current multiplier.
If a mine is hit before cash-out, payout is zero for that round.
Examples
3 mines on a 25-tile grid with a plan to pick 3 tiles: moderate step-ups, cash out plan reduces late-round busts.
10 mines with deep picks: large multipliers, frequent early terminations.
Strategies
Decide pick count and mine count before the round. Avoid moving the goalposts after wins or losses.
Tile-picking myths (corners, patterns) do not change probabilities when placement is random and verified.
RTP
RTP assumes correct payout ladders for each mine/pick combination. Confirm the live ladder matches expectations.
House Edge
Edge appears as a haircut on combinatorial fair odds. Every additional pick still has negative EV if the ladder embeds that edge.
Variance
Mine count and planned depth dominate variance. Deep high-mine runs are entertainment with high ruin risk per unit bankroll.
Frequently asked questions
Parent pages
Sibling games
- CrashCash out before the multiplier busts.
- PlinkoDrop a ball through pegs into multiplier buckets.
- DiceSet a win chance; roll over or under the line.
- BlackjackHit, stand, and manage decisions against the dealer.
- RouletteWheel bets with transparent probabilities.
- KenoPick numbers; match the draw.
- LimboChoose a target multiplier; win if the result clears it.
- Coin FlipA two-sided bet with transparent odds.
Related guides
- Expected ValueEV as the probability-weighted average outcome — the bridge between RTP tables and real wagering decisions.
- Variance ExplainedWhy identical RTP games produce different session shapes, drawdowns, and emotional experiences.
- Bankroll ManagementPractical bankroll rules for fast Originals: session caps, stake fractions, and stop conditions that survive variance.
- Understanding RTPReturn to Player explained without marketing fluff: long-run average, sample variance, and how to read published percentages.
- How Provably Fair WorksLearn server seeds, client seeds, nonces, commitments, and how to verify that a round result was not altered after the fact.