Game hub
Crash
Crash is a real-time multiplier game. A curve starts at 1.00× and rises until it crashes at a random point. You win if you cash out before the bust; otherwise the stake is lost.
- RTP
- 99.0%
- House edge
- 1.0%
- Volatility
- High
- Difficulty
- Beginner
Typical advertised RTP near 99% depending on configuration and platform rules.
Overview
Crash compresses a wager into a single timing decision: when to exit a rising multiplier. The displayed curve is cosmetic; the bust point is determined by the round’s random outcome before or as the round begins, depending on the platform’s provably fair implementation.
Because results are independent across rounds, previous bust points do not influence the next one. Patterns in history feeds are sampling noise, not predictive signals.
Rules
Place a stake before or as the round starts. Optionally set an auto cash-out multiplier.
If you cash out at multiplier M before the bust, your return is stake × M (subject to any platform rounding or fee rules).
If the crash occurs at or below your cash-out point, the stake is lost.
Some implementations allow joining mid-rise; always confirm the specific product rules on the game client.
How It Works
Under a common Crash model, the survival probability of reaching multiplier m (m ≥ 1) is approximately 1/m, adjusted by house edge. With edge e, P(crash ≥ m) ≈ (1 − e) / m.
That relationship is why lower targets hit more often and higher targets are rarer. It also shows why “waiting for a big one after many small crashes” is not a mathematical edge.
Provably fair Crash typically binds the bust point to a hash of server seed, client seed, and nonce so players can verify the outcome after the server seed is revealed.
Payouts
Payout equals stake multiplied by the cash-out multiplier when successful.
Expected value at a target m with survival probability p is roughly: EV = p × (m − 1) − (1 − p), which simplifies toward −e per unit stake when the house edge is applied consistently.
Auto cash-out does not change the long-run edge; it only changes variance and decision error from manual timing.
Examples
Example A: $10 stake, auto cash-out 1.50×. A successful cash-out returns $15 (profit $5). A bust before 1.50× loses $10.
Example B: $10 stake targeting 10×. Wins are larger but far less frequent. Session results will swing harder even if RTP is unchanged.
Example C: Comparing 100 rounds at 1.20× vs 100 rounds at 5× illustrates variance more clearly than any single win.
Strategies
Treat Crash as negative EV entertainment with transparent odds. No cash-out rule overcomes the house edge.
Useful disciplines: fixed stake sizing, pre-committed targets, session loss limits, and avoiding Martingale after busts.
If you use auto cash-out, choose the target for the variance you can tolerate — not because a number is “due.”
RTP
Advertised Crash RTP is often near 99%, corresponding to roughly 1% house edge, but always verify the live product configuration.
RTP is a long-run average across infinite play under the model. Short sessions can deviate widely, especially at high targets.
House Edge
House edge is the complement of RTP. At 99% RTP, expected loss is about 1% of total wagered over a long horizon.
Edge is embedded in the probability curve, not in a separate fee line item — which is why every target remains negative EV if the model is applied uniformly.
Variance
Variance rises sharply with target multiplier. Low targets produce frequent small outcomes; high targets produce rare large outcomes and long dry spells.
Bankroll drawdowns scale with volatility. Size stakes so a realistic losing streak does not force emotional decisions.
Frequently asked questions
Parent pages
Sibling games
- PlinkoDrop a ball through pegs into multiplier buckets.
- MinesReveal safe tiles; cash out before hitting a mine.
- DiceSet a win chance; roll over or under the line.
- BlackjackHit, stand, and manage decisions against the dealer.
- RouletteWheel bets with transparent probabilities.
- KenoPick numbers; match the draw.
- LimboChoose a target multiplier; win if the result clears it.
- Coin FlipA two-sided bet with transparent odds.
Related guides
- Understanding RTPReturn to Player explained without marketing fluff: long-run average, sample variance, and how to read published percentages.
- Variance ExplainedWhy identical RTP games produce different session shapes, drawdowns, and emotional experiences.
- Bankroll ManagementPractical bankroll rules for fast Originals: session caps, stake fractions, and stop conditions that survive variance.
- How Provably Fair WorksLearn server seeds, client seeds, nonces, commitments, and how to verify that a round result was not altered after the fact.
- Expected ValueEV as the probability-weighted average outcome — the bridge between RTP tables and real wagering decisions.