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Duel Originals

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Dice

Dice exposes the probability slider directly. Choose a target chance (or multiplier), roll, and win if the result falls on the correct side of the threshold.

~7 min readUpdated 2026-08-06Beginner
RTP
99.0%
House edge
1.0%
Volatility
Variable
Difficulty
Beginner

Often configurable near 99% RTP with transparent win chance.

Overview

Dice is the clearest Original for learning probability trade-offs. Higher win chance means lower multiplier; lower chance means higher multiplier.

Rules

Set stake and win chance (or target multiplier).

Choose roll-over or roll-under mode as offered.

Win if the roll satisfies the condition; otherwise lose the stake.

How It Works

If win probability is p and multiplier is approximately (1 − e) / p, then expected value per unit stake is about −e.

This makes Dice an excellent teaching tool for RTP, edge, and variance before exploring more theatrical games.

Payouts

Winning payout ≈ stake × multiplier. Multiplier falls as p rises.

Exact rounding rules can create tiny discrepancies at extreme probabilities — check the client display.

Examples

p = 50%: multiplier near 1.98× at 1% edge.

p = 10%: multiplier near 9.9× at 1% edge.

p = 1%: multiplier near 99× at 1% edge — rare wins, large swings.

Strategies

Avoid on-loss martingale modifiers that explode stake size. They increase ruin risk without changing edge.

Use Dice to calibrate how different p values feel over 100–500 rounds at tiny stakes.

RTP

RTP ≈ 1 − e. Dice usually makes this relationship visible because p and multiplier are shown together.

House Edge

Edge is the gap between fair odds (1/p) and paid odds. Transparent UIs make that gap easy to inspect.

Variance

Variance ≈ function of p: low p ⇒ high variance. Two players with identical RTP can have completely different session shapes.

Frequently asked questions

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